Talking to Dragons
Daystar has lived all his life with his mother in a cottage on the edge of the Enchanted Forest. But when one day a wizard comes to his house, he is sent by his mother on a journey with some strange sword. Little does he know that this is the magic sword that belonged to the Rulers of the enchanted forest, and he is the rightful heir!
|Wrede Patricia Collins||Enchanted Forest|
The Battle of the Labyrinth
Percy Jackson isn't expecting freshman orientation to be any fun. But when a mysterious mortal acquaintance appears on campus, followed by demon cheerleaders, things quickly move from bad to worse.
In this latest installment of the blockbuster series, time is running out as war between the Olympians and the evil Titan lord Kronos draws near. Even the safe haven of Camp Half-Blood grows more vulnerable by the minute as Kronos's army prepares to invade its once impenetrable borders. To stop the invasion, Percy and his demigod friends must set out on a quest through the Labyrinth — a sprawling underground world with stunning surprises at every turn. Full of humor and heart-pounding action, this latest audiobook promises to be their most thrilling adventure yet.
|Riordan Rick||Percy Jackson and the Olympians|
|The Borribles||Larrabeiti Michael|
The Continuing Adventures of Rocket Boy
This is not so much a science fiction story as a story about science fiction, and the magical thinking that is so attractive when you're a bored kid in Bumblefuck, Iowa.
|The Eyes Of Kid Midas||Shusterman Neal, Шустерман Нил|
The Girl in the Clockwork Collar
Sixteen-year-old Finley Jayne and her "straynge band of mysfits" have journeyed from London to America to rescue their friend Jasper, hauled off by bounty hunters. But Jasper is in the clutches of a devious former friend demanding a trade-the dangerous device Jasper stole from him...for the life of the girl Jasper loves.
One false move from Jasper and the strange clockwork collar around Mei's neck tightens. And tightens.
|Cross Kady||The Steampunk Chronicles|
The Girl in the Steel Corset
In 1897 England, sixteen-year-old Finley Jayne has no one…except the "thing" inside her.
When a young lord tries to take advantage of Finley, she fights back. And wins. But no normal Victorian girl has a darker side that makes her capable of knocking out a full-grown man with one punch….
Only Griffin King sees the magical darkness inside her that says she's special, says she's one of them. The orphaned duke takes her in from the gaslit streets against the wishes of his band of misfits: Emily, who has her own special abilities and an unrequited love for Sam, who is part robot; and Jasper, an American cowboy with a shadowy secret.
Griffin's investigating a criminal called The Machinist, the mastermind behind several recent crimes by automatons. Finley thinks she can help—and finally be a part of something, finally fit in.
But The Machinist wants to tear Griff's little company of strays apart, and it isn't long before trust is tested on all sides. At least Finley knows whose side she's on—even if it seems no one believes her.
|Cross Kady||The Steampunk Chronicles|
|The Girl Nothing Happens To||Bulychev Kirill||Алиса Селезнева|
The Knife of Never Letting Go
Prentisstown isn't like other towns. Everyone can hear everyone else's thoughts in an overwhelming, never-ending stream of Noise. Just a month away from the birthday that will make him a man, Todd and his dog, Manchee — whose thoughts Todd can hear too, whether he wants to or not — stumble upon an area of complete silence. They find that in a town where privacy is impossible, something terrible has been hidden — a secret so awful that Todd and Manchee must run for their lives.
But how do you escape when your pursuers can hear your every thought?
|Ness Patrick||Chaos Walking|
The Last Dragonslayer
In the good old days, magic was powerful, unregulated by government, and even the largest spell could be woven without filling in magic release form B1-7g. Then the magic started fading away. Fifteen-year-old Jennifer Strange runs Kazam, an employment agency for soothsayers and sorcerers. But work is drying up. Drain cleaner is cheaper than a spell, and even magic carpets are reduced to pizza delivery. So it's a surprise when the visions start. Not only do they predict the death of the Last Dragon at the hands of a dragonslayer, they also point to Jennifer, and say something is coming. Big Magic...
The Lost Hero
JASON HAS A PROBLEM. He doesn't remember anything before waking up in a bus full of kids on a field trip. Apparently he has a girlfriend named Piper, and his best friend is a guy named Leo. They're all students at the Wilderness School, a boarding school for "bad kids," as Leo puts it. What did Jason do to end up here? And where is here, exactly? Jason doesn't know anything — except that everything seems very wrong.
PIPER HAS A SECRET. Her father, a famous actor, has been missing for three days, ever since she had that terrifying nightmare about his being in trouble. Piper doesn't understand her dream, or why her boyfriend suddenly doesn't recognize her. When a freak storm hits during the school trip, unleashing strange creatures and whisking her, Jason, and Leo away to someplace called Camp Half-Blood, she has a feeling she's going to find out, whether she wants to or not.
LEO HAS A WAY WITH TOOLS. When he sees his cabin at Camp Half-Blood, filled with power tools and machine parts, he feels right at home. But there's weird stuff, too — like the curse everyone keeps talking about, and some camper who's gone missing. Weirdest of all, his bunkmates insist that each of them — including Leo — is related to a god. Does this have anything to do with Jason's amnesia, or the fact that Leo keeps seeing ghosts?
Join new and old friends from Camp Half-Blood in this thrilling first book in The Heroes of Olympus series. Best-selling author Rick Riordan has pumped up the action, humor, suspense, and mystery in an epic adventure that will leave readers panting for the next installment.
|Riordan Rick||Heroes of Olympus|
THE MAZE RUNNER
When Thomas wakes up in the lift, the only thing he can remember is his first name. He has no recollection of his parents, his home, or how he got where he is. His memory is blank. But he's not alone. When the lift's doores open, thomas finds himself surrounded by kids who welcome him to the Glade, a large expanse enclosed by stone walls.
Just like Thomas, the Gladers don't know why or how they got to the Glade. All they know is that every morning, for as long as anyone can remember, the stone doors to the maze that surrounds them have opened. Every night, for just as long, they've closed tight. Every thirty days a new boy is delivered in the lift. And no one wants to be stuck in the Maze after dark.
The Gladers were expecting Thomas's arrival. But the next day, a girl is sent up - the first girl ever to arrive in the Glade. And more surprising yet is the message she delivers. The Glader have always been convinced that if they can solve the maze that surrounds the Glade, they might find their way home... wherever that may be. But it's looking more and more as if the Maze is unsolvable.
And something about the girl's arrival is starting to make Thomas feel different. Something is telling him that he just might have some answers - if he can only find s way to retrieve the dark secrets locked within his own mind.
A Junior Library Guide Selection
|Дашнер Джеймс||The Maze Runner|
The Only Thing Worse Than Witches
Roald Dahl meets Eva Ibbotson in this hilarious middle grade debut perfect for reading aloud
Rupert Campbell is fascinated by the witches who live nearby. He dreams of broomstick tours and souvenir potions, but Rupert’s mother forbids him from even looking at that part of town. The closest he can get to a witchy experience is sitting in class with his awful teacher Mrs. Frabbleknacker, who smells like bellybutton lint and forbids Rupert’s classmates from talking to each other before, during, and after class. So when he sees an ad to become a witch’s apprentice, Rupert simply can’t resist applying.
But Witchling Two isn’t exactly what Rupert expected. With a hankering for lollipops and the magical aptitude of a toad, she needs all the help she can get to pass her exams and become a full-fledged witch. She’s determined to help Rupert stand up to dreadful Mrs. Frabbleknacker too, but the witchling’s magic will be as useful as a clump of seaweed unless…
In this grim debut novel, the Doyles hide the terrible secret that 16-year-old Mackie is a changeling who was swapped for their real son when he was a baby. In their town of Gentry, there is an unspoken acknowledgment that a child is stolen every seven years in an uneasy bargain for the town's prosperity. Mackie's struggles to go unnoticed are made more difficult by his severe allergies to iron and other metal, his inability to set foot on consecrated ground such as his minister father's church, and his tendency to become severely ill around blood. Now he is dying. When a classmate's baby sister is abducted and a Replacement left in her place, Mackie is reluctantly drawn into the age-old rift between the Morrigan and the Lady, sisters who lead the two changeling clans who live underneath Gentry. Mackie agrees to help the Morrigan maintain the unwitting townspeople's goodwill in exchange for a drug he needs to survive. Meanwhile, he and his friends plot to rescue Tate's stolen sister from the Lady. Yovanoff's innovative plot draws on the changeling legends from Western European folklore. She does an excellent job of creating and sustaining a mood of fear, hopelessness, and misery throughout the novel, something that is lightened only occasionally by Mackie's dry humor and the easy charm of his friend Roswell.
The Strange Case of Finley Jayne
Finley Jayne knows she's not 'normal'. Normal girls don't lose time, or have something inside them that makes them capable of remarkably violent things. Her behavior has already cost her one job, so when she's offered the lofty position of companion to Phoebe, a debutante recently engaged to Lord Vincent, she accepts, despite having no experience. Lord Vincent is a man of science with his automatons and inventions, but Finley is suspicious of his motives where Phoebe is concerned. She will do anything to protect her new friend, but what she discovers is even more monstrous than anything she could have imagined…
The Water Wars
Welcome to a future where water is more precious than gold or oil-and worth killing for...
Vera and her brother Will live in the shadow of the Great Panic, in a country that has collapsed from environmental catastrophe. Water is hoarded by governments, rivers are dammed, and clouds are sucked from the sky. But then Vera befriends Kai, who seems to have limitless access to fresh water. When Kai suddenly disappears, Vera and Will set off on a dangerous journey in search of him-pursued by pirates, a paramilitary group, and greedy corporations. Timely and eerily familiar, acclaimed author Cameron Stracher makes a stunning YA debut that's impossible to forget.
The Wee Free Men
Nine-year-old Tiffany Aching thinks her Granny Aching — a wise shepherd — might have been a witch, but now Granny Aching is dead and it’s up to Tiffany to work it all out when strange things begin happening: a fairy-tale monster in the stream, a headless horseman and, strangest of all, the tiny blue men in kilts, the Wee Free Men, who have come looking for the new ‘hag’.
These are the Nac Mac Feegles, the pictsies, who like nothing better than thievin’, fightin’ and drinkin’.
Then Tiffany’s young brother goes missing and Tiffany and the Wee Free Men must join forces to save him from the Queen of the Fairies.
Illustrations by Paul Kidby.
Annotations collected and edited by Leo Breebaart. http://www.lspace.org/books/apf/.html
|Pratchett Terry David John||Discworld|
The Wizard's Dilemma
Введите сюда краткую аннотацию
|Duane Diane||, Young Wizards [= Nita & Kit]|
Theodosia and the Serpents of Chaos
From School Library Journal
Grade 4–8—A combination of Nancy Drew and Indiana Jones, Theo Throckmorton is in big trouble. The 11-year-old lives in London in 1906 and spends most of her time in an antiquities museum headed by her father and filled with objects from her mother’s archaeological expeditions to Egypt. Bossy, clever, and learned in the lore of ancient Egypt, the girl constantly worries that the work-obsessed parents who ignore and neglect her will be destroyed by virulent ancient curses that only she can detect. When her mother returns from her latest trip with an amulet inscribed with curses so powerful they could unleash the Serpents of Chaos and destroy the British Empire, Theo finds herself caught up in a web of intrigue and danger. It pits her, along with some unexpected allies, against German operatives trying to use the scarab as a weapon in their political and economic rivalry with England. Theo must draw on all her resources when she confronts her enemies alone, deep in an Egyptian tomb. There, she makes some surprising discoveries, both personal and archaeological. Vivid descriptions of fog-shrouded London and hot, dusty Cairo enhance the palpable gothic atmosphere, while page-turning action and a plucky, determined heroine add to the book’s appeal. Unfortunately, Theo’s narrative voice lurches between the diction of an Edwardian child and that of a modern teen. The ambiguous ending, with its hints at the approaching World War, seems to promise a sequel. A fine bet for a booktalk to classes studying ancient Egypt.
— Margaret A. Chang, Massachusetts College of Liberal Arts, North Adams
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
“You’d be surprised by how many things come into the museum loaded with curses — bad ones,” says 11-year-old Theodosia, whose parents run London’s Museum of Legends and Antiquities. The twentieth century has just begun, and Theodosia’s mum, an archaeologist, has recently returned from Egypt with crates of artifacts. Only Theodosia can feel the objects’ dark magic, which, after consulting ancient texts, she has learned to remove. Then a sacred amulet disappears, and during her search, Theodosia stumbles into a terrifying battle between international secret societies. Readers won’t look to this thrilling adventure for subtle characterizations (most fit squarely into good and evil camps) or neat end-knots in the sprawling plot’s many threads. It’s the delicious, precise, and atmospheric details (nicely extended in Tanaka’s few, stylized illustrations) that will capture and hold readers, from the contents of Theodosia’s curse-removing kit to descriptions of the museum after hours, when Theodosia sleeps in a sarcophagus to ward off the curses of “disgruntled dead things.” Kids who feel overlooked by their own distracted parents may feel a tug of recognition as Theodosia yearns for attention, and those interested in archaeology will be drawn to the story’s questions about the ownership and responsible treatment of ancient artifacts. A sure bet for Harry Potter fans as well as Joan Aiken’s and Eva Ibbotson’s readers. This imaginative, supernatural mystery will find word-of-mouth popularity.
Copyright © American Library Association. All rights reserved
|LaFevers R L||Theodosia Throckmorton|
After her mother mysteriously disappears, sixteen-year-old Haley convinces her father to take her to Iceland, where her mother was last seen. There, amidst the ancient fissures and crevices of that volcanic island, Haley meets gorgeous Ari, a boy with a dangerous side who appoints himself her protector.
When Haley picks up a silver coin that entangles her in a spell cast by her ancestor Hallgerd, she discovers that Hallgerd's spell and her mother's disappearance are connected to a chain of events that could unleash terrifying powers and consume the world. Haley must find a way to contain the growing fires of the spell—and her growing attraction to Ari.
Janni Lee Simner brings the fierce romance and violent passions of Iceland's medieval sagas into this twenty-first-century novel, with spellbinding results.
|Simner Janni Lee|